MIAUMIAU LABS

This is our tech playground. Lately we are tinkering with the GPU.
GPU Marching Cubes in webGL

GPU Marching Cubes in webGL

21, Aug 2014/Categories 3D, JavaScript, webGL/No Comments

GPU Marching cubes (GPUMC)

THIS POST HAD MANY ISSUES THAT I HAVE TO FIX IN THE CODE, as soon as I can fix them I´ll put the text back with the corrections :(

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Deconstructing Melvin

Deconstructing Melvin

27, Nov 2012/Categories Arduino, Hardware, OpenFrameworks/No Comments

Deconstructing Melvin:

Some time has passed since we have posted anything, so we are going to try to write something somehow interesting. This post is versed about the making of the one sweet project developed in our studio, it is called #translatingmelvin.

Project:

On December of 2011 we received one call from Ruben Martínez of Hommu Studio, he wanted to talk to us about one crazy and funny idea that we loved the first minute we heard about it…

The idea consisted about translatin ...

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Fluid Simulation with SPH (Smoothed particle hydrodynamics) in WebGL

Fluid Simulation with SPH (Smoothed particle hydrodynamics) in WebGL

29, Aug 2011/Categories 3D, webGL/8 Comments

VIEW THE EXAMPLE

The next video is recorded on real time with an AMD Radeon 6970M HD (2Gb), feel free to watch the video if the simulation does not run in your computer.

Some links to start

When I was reading information about shadows particles for the previous posts, I saw one demo that really called my attention, this demo used one technique for fluids simulations that I really wanted to see how it worked. If you have seen the demo you will probably know this blog, here I found th ...

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Curl Noise + Volume Shadow particles

Curl Noise + Volume Shadow particles

05, Aug 2011/Categories 3D, webGL/6 Comments

view the high resolution example
view the mid resolution example
view the low resolution example

A good link is a good gift...

When we try to code anything in our studio, the first thing we do is to search for information about the subject in order to find papers and techniques that could help us to develop what we want. The bad thing about it is that you loose a lot of time in Google trying to find that specific paper that reveals the “secrets” of  the math behind the code.

But ...

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